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Players take turns by adding a particle to any one of the squares of the play field by clicking on it. The square then turns to that player's color and the scores are updated accordingly. For example, if Blue clicks on a Red square with two (2) particles, the number of particles for that square becomes three (3) and the square turns Blue. Furthermore, two (2) points are deducted from Red's score since the square is no longer Red's, and three (3) points are added to Blue's.
Volatility comes into play when particles of a square reach an unstable state. The number of particles that make a square unstable depends on where the square is located:
- Corner squares are unstable at 3 particles
- Border squares are unstable at 5 particles
- All other squares are unstable at 8 particles
Once a square reaches an unstable state, clicking on it will cause a chain reaction with all squares that border it by incrementing the particles and changing their color to the player's color who caused the chain reaction.
Look into the instructions given in the game to easily understand it before you begin